v4.8.dev3 — now on Windows & Linux

Building the next standard in game engines.

Gaminode is a game engine with its own launcher, built-in editor tools, one-click exports and a local AI that is learning to build games from a single sentence — so you spend your time making the game, not fighting the tools.

Windows 10+ · Linux x86_64 · exports to Android, Windows, Web and Linux

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gaminode-hub

ENGINE

  • Gaminode 4.8.dev3ready
  • Health Checkavailable
  • Optimizeravailable
  • AI Game Builderpreview

EXPORT PLATFORMS

  • Androidinstalled
  • Windowsinstalled
  • Web (HTML5)installed
  • Linuxinstalled

// features

Everything
in the box.

One launcher, one editor, one AI assistant. Here is what you get the moment you install Gaminode.

⬡
Hub → Modules

Gaminode Hub

Install, update and open the engine with one button. The Hub tells you when a new engine or Hub version is out.

  • •One-click engine install & update
  • •Side-by-side engine versions
  • •Local account, no email needed
⇪
Hub → Modules

One-click export platforms

Download only the platforms you ship to. Every template matches your engine version automatically.

  • •Android (debug + release APK)
  • •Windows 64-bit
  • •Web (HTML5)
  • •Linux 64-bit
▭
Windows + Linux

Runs on the computer you have

Hub, engine and AI run on Windows 10+ and on 64-bit Linux (Ubuntu, Debian, Fedora, Arch, Mint). Laptops with integrated graphics are supported.

  • •No dedicated GPU needed
  • •Works offline after install
  • •No root needed on Linux
✓
Project → Tools

Health Check

Finds the problems that crash exports before your players do.

  • •Broken resource references
  • •Oversized textures and scenes
  • •Physics bodies with no collision shape
  • •Android keystore not configured
⚡
Project → Tools

Optimizer

Turns on texture compression and shows where your project size is going — right inside the editor, no external profiler.

  • •Texture compression in one click
  • •Project size scan
◆
Project → Tools

Stylized Render Setup

Gives every mesh in your scene a real-time cel-shaded look with rim lighting. Needs no baking, so it runs on any hardware.

  • •Toon shading + rim light
  • •Shader saved to your project to tweak
☀
Project → Tools

Cinematic Post-Processing

Sets up glow, color grading, filmic tonemapping and SSAO on your scene in one click — cheap real-time effects that make a scene feel finished.

  • •Bloom & color grading
  • •Filmic tonemap
  • •Ambient occlusion
▣
Project → Tools

Auto Lightmap Setup

Adds a ready-to-bake LightmapGI node with sensible defaults to your 3D scene, so you skip the manual tuning.

  • •Correct node, correct defaults
  • •Works with any 3D scene
AI
We are working on it

AI Game Builder (preview)

Type one sentence, get a playable game in the editor. Then keep chatting to change it. Runs 100% on your own computer.

  • •Builds simple 2D games today
  • •Edit by chat: speed, amount, win rules
  • •No internet, no API keys

Project → Tools

An engine with its own diagnostics built in.

Gaminode ships the tools you'd otherwise have to build or buy yourself — five of them, right in the Project menu. No plugin hunting, no marketplace.

See what's inside →
Gaminode: Health CheckCatches export-time crashes early
Gaminode: Cinematic Post-ProcessingGlow, color grading, SSAO — one click

// ship

Export platforms install one click at a time.

Only download what you're actually shipping to. Each platform's templates install independently from the Modules tab — no hunting for the right template version.

See export platforms →

Android

available

Windows

available

Web

available

Linux

available

iOS

working on it

macOS

working on it

// ai assistant · We are working on it

Describe a game.
Watch it get built.

Gaminode AI turns one sentence into a playable 2D game inside the editor — player, enemies, coins, lives, win and lose rules. Then you keep talking to it: "make the enemies faster", "add more coins". It runs on a local model on your own computer: no internet after setup, no API keys, and nothing you write leaves your device.

How it works →

Early preview. Today it builds simple 2D games with basic shapes and can get things wrong. Bigger games, real graphics and more genres are what we are working on right now.

// own it

Your game. Your revenue.

Build for hobby or commercial release and keep everything you earn. Optional paid tiers may arrive later for advanced tooling — your existing projects are never affected.

Read the full license →
  • ✓Hobby and commercial projects both allowed
  • ✓No royalties, no revenue share — ever
  • ✓Every game you build is entirely yours
  • ✓Paid tiers, if introduced, never affect existing projects

4

export platforms today

5

built-in editor tools

2

desktop systems: Windows & Linux

0%

royalty on what you make

From download to your first build.

Three steps, all handled inside the Hub — no separate downloads, no manual template hunting.

01

Install the Hub

Download Gaminode Hub, create a local account, and accept the license — one screen, no email verification.

02

Install the engine

Hit Install on the Engine tab. The Hub downloads and unpacks the editor for you — Open launches it directly.

03

Add export platforms

Pick the platforms you're shipping to from the Modules tab. Each one installs independently, whenever you need it.

Read the full documentation →

Start building today.

Pick your system. No sign-up required to try it.

Windows: GaminodeHubSetup.exe · Windows 10 or later (64-bit)

Linux: GaminodeHub_linux_x86_64.tar.gz · extract, then run sh install.sh · steps

macOS — we are working on it